About this project
We wanted to create an immersive mobile experience which diverted away from the puzzle and time based gaming mechanics at the time - games like Tiny Tower and Candy Crush. Taking the most fun aspects of those games and combining it with Animal Crossing, a game which focused on building relationships, led to the creation of Kuma San.
The problem
How can we ensure users, who are used to fast-paced and instantly gratifying games, would accept this new mobile gaming experience?
The final design
The app was launched with the ability to customize, shop, interact, and play mini games. It was one of our largest releases that I am the most proud of.
Main takeaways
Besides learning how to design an intricate and immersive mobile gaming experience from start to finish, I learned that providing a sense of delight was extremely important to me. Our team was able to give birth to a sassy little bear who would provide friendship for people of all backgrounds and ages. Seeing the look of joy wash over the faces of user testers as they met Kuma San (translated from Japanese to “Mr. Bear”) was one of my proudest moments.